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Question by termway · Jun 27, 2014 at 09:27 AM · animationmeshimportblenderrig

Blender to Unity rig : Distend arm

I have rigged a model in blender with meta-rig which seems ok (her upper-arms in T pose in blender are ok) Blender rig

But in Unity the upper-arm shoulder looks distend and the muscle are in bulk (.blend and .fbx file give me the same result):

Unity

When i play with vertex group weight it doesn't change that much in Unity.

Any suggestion to save that poor model from contortion?

rig_in_unity.png (97.0 kB)
blender_rig.png (159.4 kB)
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Answer by termway · Jun 27, 2014 at 02:45 PM

Problem solved. There were two separated problems. Distend arm problem came from a bad skinning (at least for Unity). Muscle problem came from useless stuff in blender file (meta-rig, WGT objects and some DEF objects)

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