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Question by Binarific · Jul 01, 2014 at 11:36 PM · androidmobileperformancetabgalaxy

Bad performance on Galaxy Tab 4

I created a simple 2D game for mobile. The game is running with no problems (30FPS) on all Android devices I tested. Except for the Samsung Galaxy Tab 4. The average FPS count is <19. I successfully tested my game on: - Samsung Galaxy Tab 2 - Google Nexus 7 - Samsung Galaxy S4 Mini - HTC One

Did anybody experienced this behavior? Any help would be highly appreciated!

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avatar image RemoteBrainSoft · Jul 01, 2014 at 11:43 PM 0
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Do you have a pro license? If so, did you use the profiler?

avatar image CHPedersen · Jul 02, 2014 at 09:23 AM 0
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It's possible something fails specifically on the Tab 4, meaning it's throwing exceptions every frame, and the low FPS you're seeing is caused by writing all these exceptions to a log file.

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Answer by QuestionAsker · Jul 01, 2014 at 11:42 PM

I have and use a Galaxy Tab 2. Galaxy phones are beyond phenomenal. Their tablets however are not top of the line, as much as I wish they were. My Droid DNA is far, far better than my Tab 2. I'd check the system information for available RAM, number of cores, etc., and if there is a good amount of everything let me know and I'll do some research. My Tab 2 crawls with Unity stuff also.

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avatar image Binarific · Jul 02, 2014 at 08:57 AM 0
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Thanks for the answer! $$anonymous$$y game is perfor$$anonymous$$g well on a Tab 2, which makes me wonder if there is a unity problem on the new Tab 4.

Information from my stats tracker about the Tab 4: - CPU: AR$$anonymous$$v7 VFPv3 NEON (4 threads) - GPU: Vivante GC1000 (S$$anonymous$$ 3.0, VRA$$anonymous$$ 512 $$anonymous$$B) (Wikipedia says "Adreno 305", hm....) - RA$$anonymous$$: 1319 $$anonymous$$B - Screen: 1280x800, DPI: 216

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