Can Unity receive OSC messages that are sent from a different computer (server)?

Can Unity receive OSC messages that are sent from a different computer (server)?
If yes, how would you do that?

Out of curiosity what are you doing with OSC and Unity? There is no built in OSC support in Unity. One tip is that you can send/receive anything you want you may just have to stick it in the body of another protocol like tcp or udp. Another tip is that many times the question is not what can Unity do, but what can C# do. With a google search I found this http://opensoundcontrol.org/implementation/osc-net-v1-2. Hope that helps