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Question by sotha_sil · Jul 03, 2014 at 12:22 PM · triggeranimator controller

Animator Trigger gets stuck

Hello, I'm using animator trigger called "land" that triggers when player is close to the ground. lately on unity 4.51 I started encountering t$$anonymous$$s weird problem when the transition would happen before code called on trigger. than I noticed that t$$anonymous$$s trigger gets "Stuck", that is after it is fired it stays on sometimes. I can see in animator windows that it is set to true like a boolean would and does not reset itself after use. is there a known bug in unity like t$$anonymous$$s? hopefully with some solutions? Thanks in advance

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Ross_S

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avatar image Ross_S · Oct 02, 2014 at 10:47 AM 0
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i got the same thing

avatar image byrne · Nov 13, 2014 at 04:19 AM 0
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for me, this happened when i was coding a draggable object. I had event triggers to handle mouseEnter, mouseExit, mouseDrag, mouseUp. Whenever I dragged an object past another object that had a 'mouseenter' handler, it would trigger it. So i had a boolean condition to ignore the mouseenter handler if I was currently dragging an object. However, I forgot to put the condition in the mouseExit handler also. This caused my slide in and out animation trigger to 'get stuck', resulting in weird transitions.

Once i put the check into the mouseexit handler, the trigger functioned normally again.

Hope this helps, if your situation is similar.

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Answer by ertanturan · Mar 17, 2017 at 02:25 PM

animator controller > click on state > uncheck "write defaults"

I did t$$anonymous$$s to all states in my animation controller. It worked for me.

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