• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by __JORDI123 · Jul 04, 2014 at 11:58 AM · javascript

UNITY3D: TEXTFILE I/O : Don't write same things

I have a function that stores the coordinates and the name of that chunk, but the problem is that this function gets called evrytime new chunks get generated, but the old ones keep being loaded if they are not far. So the result is that in the textfile, the function writes the chunks sometimes 2 times. I don't want this to happen and have the function only write every chunk once. Any help would be greatly appreciated. Thank you, Jordi

This is my code:

 function saveLoadedChunk() {
     var loadedChunks : GameObject[] = FindObjectsOfType(GameObject) as GameObject[];
     var fileName = "C:/Reactor Games/chunks.txt";
     var sw : System.IO.StreamWriter = new System.IO.StreamWriter(fileName, true);
     for (var i = 0; i < loadedChunks.length ; i++) {
         if(loadedChunks[i].name.Substring(0,5) == "Chunk" || loadedChunks[i].name.Substring(0,5) == "_TERR") {
             if(loadedChunks[i].tag != "Player") {
                 var xco = loadedChunks[i].transform.position.x;
                 var yco = loadedChunks[i].transform.position.y;
                 var zco = loadedChunks[i].transform.position.z;
                 var stringToWrite = "Chunk (" + xco + ", " + yco + ", " + zco + ")";
                 sw.WriteLine(stringToWrite);
             }
         }
     }
     sw.Flush();
     sw.Close();
 }



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How can stop the repeat random number (Random.Range) 2 Answers

Make tranform follow raycast 1 Answer

Pressing Two Buttons At The Same Time it not working 0 Answers

function OnCollosionEnter problems 1 Answer

Problems making character hang on walls 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges