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Question by WhoRainZone1 · Jul 05, 2014 at 08:56 PM · projectoraddcomponent

How do I add Projector component by code/programatically?

Hello,

I've encountered a problem with adding some Projectors to a GameObject.. said GameObject has a selfmade script inside, which's Start() looks like this at the moment:

 Projector proj1 = (Projector)gameObject.AddComponent("Projector");

I also tried following, with no success:

 Projector proj1 = (Projector)gameObject.AddComponent(typeof(Projector));
 
 /*********************************************************/
 
 Projector proj1 = (Projector)gameObject.AddComponent<Projector>();
 
 /*********************************************************/
 
 Projector proj1 = (Projector)gameObject.AddComponent("Projector");


But nope, not a single projector added. And I need it dynamically, that's why I don't wanna do it in the editor.. Long story short: I've got several buildings that have differing numbers of projectors, so I wanna make that rely on given data and not do it by hand prefab over prefab.

Thanks for any advise, cheers!

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Answer by WhoRainZone1 · Jul 05, 2014 at 09:39 PM

Got that, found out I was just looking for a new GameObject as a child on my GameObject when in reality it was added as a Component to the GameObject.

         Projector proj1 = (Projector)gameObject.AddComponent <Projector>();

works just fine!

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