• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Irin · Jul 06, 2014 at 12:24 AM · explosiongrenadephysics.overlapsphere

Explosion Damage not being applied.

So, this picks up from a previous question, but the person who helped me did not respond. Here is the lay out:

  1. Each NPC has a Health Script(Health.cs)

  2. A grenade prefab calls the exploGren.cs

  3. In the exploGren.cs script a health class is declared, and the damage is applied.

No damage is being applied to any of the NPCs. Im assuming the problem is at line: 16, Vector3 grenadeOrigin. Also, how OverlapSphere works?

 public class ExploGren : MonoBehaviour 
 {
     public GameObject explosivo;//the explosive particle
     private GameObject insta;// instatntiation of variables for explosion
 
     private float timer = 0.0f;//zero time
     private float timeTD = 5.0f;//time ot detonate
 
     private int exploDamage = 50;//grenade damage
     private float explosiveRadius = 5.0f;//radious of the explosive damage
 
     Collider[] collidersInRange;
     Vector3 grenadeOrigin; //<- Possible problem
 
     Health damageByGrenadeExplosion;//decalre health 
 
     // Use this for initialization
     void Start () 
     {
 
         grenadeOrigin = transform.position;
 
 
     }
     
     // Update is called once per frame
     void Update () 
     {
         timer +=1 * Time.deltaTime;//start counting
 
             if(timer >= timeTD)//if timer is equal to detonation, detonate
             {
             collidersInRange = Physics.OverlapSphere(grenadeOrigin, explosiveRadius);
                 
             insta = (GameObject)Instantiate(explosivo, transform.position, transform.rotation);//create the explosion at the grenades position
 
                 foreach(Collider col in collidersInRange)
                     {
                         damageByGrenadeExplosion = col.GetComponent<Health>();
                         if(damageByGrenadeExplosion != null)
                             damageByGrenadeExplosion.Damage(exploDamage);//<--problem is here.
                     }
                 //Destroy(insta, .70f);
             }
 
 
     }
 }
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Irin · Jun 01, 2015 at 12:44 AM

Actually its being applied, i set the blast radius too small. for better effect, set it to 15.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

OverlapSphere not causing damage? - Solved 2 Answers

3rd Person Throwing Grenade Question 0 Answers

2D explosion that targets specific gameobjects 1 Answer

Raycast collider detector lags horribly? 2 Answers

Null reference and GetComponent 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges