Add colliders without affecting rigidbody behaviour?

Is it possible to add colliders without affecting the behaviour of the rigidbody? Me and my friend are making a car game and when we don’t add our vehicle colliders, it drives around and skids perfectly! The moment we add our colliders it flips instantly, is there a way to add the colliders and make them for collision only? It’s been annoying me for hours.

Set the collider to trigger.

Resolved the issue, the center of the parent of the car was too high, all objects within the car are now Y+1 .