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Question by CommunistKitten · Jul 08, 2014 at 09:59 PM · clonenode

Clone Instantiated from another Clone.

In my attempt to make an RTS game I have created a node system. Each node has a different node number so that way specific units know which one to go to. There is one original node(Goto) and then when the player right clicks a new node(NewGoto) is spawned. There is one serious problem though, the node numbers always stay at 1. Here is the code so I can explain more:

                 cloneScript = originalgoto.gameObject.GetComponent(NodePlacement);
                 originalgoto = Instantiate(newgoto, transform.position, transform.rotation);
                 cloneScript.nodeNum = nodeNum + 1;
                 nodeNum = nodeNum + 1;
                 originalgoto = newgoto;

I have been trying to base the node number off of the previous node number from the previous clone. All the nodes use the same script. To accomplish that I tried

 originalgoto = newgoto;

but that did not work, and I am not sure what to do as I have not been able to find the answer. Any feedback is appreciated. Also if I did not explain well enough feel free to ask questions.

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avatar image meat5000 ♦ · Jul 08, 2014 at 09:58 PM 0
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 cloneScript.nodeNum = cloneScript.nodeNum + 1;

Do you mean to do this?

avatar image CommunistKitten · Jul 08, 2014 at 10:07 PM 0
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That did not work, so I also tried nodeNum = cloneScript.nodeNum + 1, but that did not work either.

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Answer by CommunistKitten · Jul 08, 2014 at 11:02 PM

I figured it out, heres my new code for anyone who cares:

                 newgoto = Instantiate(newgoto, transform.position, transform.rotation);
                 cloneScript = newgoto.gameObject.GetComponent(NodePlacement);
                 cloneScript.nodeNum = nodeNum + 1;

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