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Question by Blayer98 · Jul 09, 2014 at 05:29 PM · animationimportmecanimmodelnot working

Can't find Mecanim?

EDIT: The model is .pmx, MikuMikuDance model, so I have a custom script that imports it.

Ok, this is getting annoying... :/

So, I have a model imported, but there's no option for Rig or Animation ANYWHERE.

It's also set to Human Mecanim as well.

Anyway, here's a screenshot for those who think I'm being an attention seeker. :)

alt text

So, does anyone know why it isn't popping up?

I'm not paying probably $1000 just for a piece of software that I will probably won't touch for a while.

model mecanim.png (215.4 kB)
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avatar image Blayer98 · Jul 09, 2014 at 07:52 PM 0
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alt text So HOW can I get this model onto $$anonymous$$ecanim then? The model is a prefab, btw.

model mecanim2.png (170.7 kB)
avatar image meat5000 ♦ · Jul 12, 2014 at 10:59 AM 1
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Window -> Animator

In project manager, probably in model prefab folder, right click -> Create -> Animator Controller

$$anonymous$$ake sure model is set to Humanoid for animation retargetting.

avatar image Blayer98 · Aug 06, 2014 at 06:31 AM 0
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Sorry for the late reply.

I STILL can't get it to work!!!!

I have an Animation Controller, but I still can't find Rig OR Animation, that annoys me SO much... -.-

avatar image Paulo-Henrique025 · Aug 06, 2014 at 08:26 AM 0
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Post a screenshot of the Asset File for the model selected inside unity.

avatar image Paulo-Henrique025 · Aug 06, 2014 at 08:30 AM 0
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If you are using this: https://www.youtube.com/watch?v=zSC2h$$anonymous$$aG5AA It seems not be compatible at all with $$anonymous$$ecanim and uses an alternative animation script as you can see in 1:45

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Answer by BlackPanda · Jul 09, 2014 at 05:36 PM

I think it's just because you have to select the model file in the Project view. You now selected the Gameobject. When you select the model, the model import settings will come up in the Inspector. Select the required tabs in that.

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avatar image Blayer98 · Jul 09, 2014 at 05:38 PM 0
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Hi, I tried your method, but it doesn't work. (The model is .pmx, $$anonymous$$iku$$anonymous$$ikuDance model, so I have a custom script that imports it.)

avatar image infinitypbr · Jul 09, 2014 at 06:13 PM 0
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Should look something like the attached image. I'm not sure what the .pmx is different, so if it doesn't work, then likely it doesn't work due to the file format.

alt text

screen shot 2014-07-09 at 11.12.33 am.png (123.8 kB)
avatar image Blayer98 · Jul 09, 2014 at 06:54 PM 0
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The pmx model is converted to a model for use with $$anonymous$$ecanim, but I can't see $$anonymous$$ecanim. :/

avatar image Blayer98 · Jul 09, 2014 at 07:47 PM 0
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alt text

So HOW can I get this model onto $$anonymous$$ecanim then? The model is a prefab, btw.

model mecanim2.png (170.7 kB)
avatar image Fornoreason1000 · Jul 12, 2014 at 12:21 PM 0
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try converting the model into a FBX file, Unity works with FBX models natively so the $$anonymous$$ecanim with definitely work with an .FBX model...

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