Hi guys,
I have a bone animation on a machine on 3DS Max. Only 2 parts are animated. I’m exporting my file as fbx to Unity, checking Bake Animation, but every time I try to import to Unity, my animation contains key frames in all parts of my machine, not only the parts animated. I’m using Animation component, and I need to use Animation Type: Legacy (Store in Root (New)).
I’m having frustrating behaviors with 2 animations on the same time. I tried to delete the unwanted frames on Unity, but they ever come back.
How can I avoid this?
Thanks.