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Question by KalibooStew · Jul 12, 2014 at 08:11 PM · 2dphysicscolliderangle

Calculate the normal of a collider

I have a 2D game with two objects - the player (a circle) and rectangle (which can be rotated at any angle). The player can collide with this rectangle.

How can I calculate the normal line of the collider (by which I mean the angle at which the player hits the rectangle)?

Thanks

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Answer by tanoshimi · Jul 12, 2014 at 09:02 PM

You don't need to calculate it - it's given to you in the Collision2D object passed to OnCollisionEnter2D: http://docs.unity3d.com/ScriptReference/ContactPoint2D-normal.html

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avatar image KalibooStew · Jul 12, 2014 at 10:04 PM 0
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Ahhh! I thought that was for something different but now I see that I was just being silly. Thanks very much :D

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