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Question by AZLisme · Jul 15, 2014 at 04:04 AM · shaderlab

How to make a transparent box as followed?

alt text

for example, the bucket in the picture. I wanna make the outer surface transparent and the inner surface visible. Finally it looks like a wormhole in the space. I can see inner surface and the inside from above, but can't see anything from below. How can I do that in Unity? Thank you so much if you guys can help me!! Finally like this, I know I'm a terrible painter :D alt text

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3121.png (23.6 kB)
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Answer by Patel-Sagar · Jul 15, 2014 at 05:32 AM

You can use this shader.

https://www.dropbox.com/s/kb3u91i7q43xg65/DiffuseWithFontCull.shader

let me know if you want different.

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avatar image AZLisme · Jul 15, 2014 at 05:59 AM 0
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thank you so much for answering me! But my scene like like this when I try to use your shader. I think it's quite close to my goal, but still not. Some guy told me that it's something wrong with my model, I need to reverse the normal vector or something. Is that right ? alt text thank you again so much! :D

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avatar image Patel-Sagar · Jul 15, 2014 at 09:54 AM 0
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yes that's right.just reverse the normals and let me know if any problem remains. and if this solves your problem mark my answer as correct so others can understand from this scenario.

avatar image AZLisme · Jul 17, 2014 at 08:43 AM 0
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I'm sorry but I'm afraid that it's still not working. Can you achieve that on your unity with that shader? And if you do, would you please show me screenshot and I will be so much thankful!

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