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Question by Damson · Jul 15, 2014 at 10:28 AM · animationriggingbones

real time model modification.

Hi.

I have got a straight road part and I want to manipulate it from code to turn left or right by a specific degree. Fist time I thought rigging the road part and manipulating the bones in code will solve the problem but I couldn't do that. Does anybody knows which is the best way to do that?

thanks

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Answer by HarshadK · Jul 15, 2014 at 10:30 AM

Read all the sub-articles under Generating Mesh Geometry Procedurally carefully from this Unity Manual. This is what you need.

Mesh is the scripting API for the same.

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