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Question by uanmanarmy · Jul 15, 2014 at 10:04 AM · instantiateprefabsobjectsdelete

Destroy The Same Objects Before Instantiating

Hello Guys, I have this kind of situation now.

alt text

I am instantiating some objects

 public void CreateItems(float i, int numberOfObjects, float iterator, float offsetX, float yPosition, GameObject itemPrefab)
     {
         for(i = iterator; i <= numberOfObjects - 1; i += offsetX)
         {
             GameObject clone = Instantiate (itemPrefab, new Vector2 (i , yPosition), Quaternion.identity) as GameObject;
             prefabs.Add(itemPrefab);
         }
     }

I'am adding them to a list.

Now Im doing a button

 if(GUI.Button(new Rect(20,40,80,20), "CreateandDelete"))
         {
             
             autoObject.CreateItems(autoObject.i, autoObject.numberOfObjects, autoObject.iterator, autoObject.offsetX,autoObject.yPosition,autoObject.itemPrefab);
             
         }

Now I want to delete Them and instantiate again when im pressing a button.

As I said I stored all of them in a list. And I have to go trough all of them

 public void DeleteClones(GameObject itemPrefab)
     {
         foreach(GameObject i in prefabs)
         {
             Destroy(itemPrefab);
         }
     }

But I kinda suck at this step, any help here?

безымянный.png (8.3 kB)
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Answer by uanmanarmy · Jul 15, 2014 at 11:22 AM

[Closed]. Answer

 public void DeleteItems()
     {
         for(int i = 0 ; i < prefabs.Count; i ++)
         {
             Destroy(prefabs[i].gameObject);
         }
     }

or going trough an foreach loop.

 foreach (GameObject i in prefabs)
                         Destroy (i);

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Answer by Kiwasi · Jul 15, 2014 at 10:10 AM

On line 6 of your CreateItems method your should add the clone to the list, not the prefab.

 prefabs.Add(clone);

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avatar image uanmanarmy · Jul 15, 2014 at 11:05 AM 0
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how about deleting ?

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