• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BHS · Jul 15, 2014 at 06:59 PM · javascripteditorarraycustom inspector

How do you add an array to a Custom Editor in JavaScript?

There seems to only be examples for C#, but not for JavaScript. If anyone could supply a simple example it would be greatly appreciated. I'm sure others would also find it helpful.

Basically I'm just looking for an example of how to add an array to the Custom Editor. I'm not one to just ask for code, but there are literally no examples for JavaScript. I have searched the web all day. Something along the lines of what's below.

 //RegularScript.js
 var someArray : GameObject[];
 
 //RegularScript_Editor.js
 @CustomEditor (RegularScript)
 class RegularScript_Editor extends Editor 
 {
      //Need some help with this part
      var someArray[] : boolean = !EditorUtility.IsPersistent (target);
             target.someArray = EditorGUILayout.ObjectField ("Some Array", target.someArray, GameObject[], someArray);
 }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BHS · Jul 16, 2014 at 09:44 PM 0
Share

I've been messing with the editor script to try and figure this out, but still no luck. This was able to compile, but it didn't do anything.

Any ideas?

 //Script.js
 public var objs : GameObject = null;
 
 //EditorScript.js
 for(var i = 0; i < target.objs.Length; i++)
                 if(target.objs[i])
                     {
                         var wayPoint : boolean = !EditorUtility.IsPersistent (target);
                         target.objs.length = EditorGUILayout.ObjectField ("Way Point", target.objs.length, GameObject, wayPoint);
                     }

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by BHS · Jul 16, 2014 at 11:47 PM

I ended up finding a solution.

Since it took me forever to figure this out, I'll post it as an answer to save others from wasting their time like I did.

 //Script.js
 var myArray : GameObject[];
 
 //EditorScript.js
 @CustomEditor (Script)
 class EditorScript extends Editor {
     EditorGUILayout.PropertyField(serializedObject.FindProperty("myArray"), true);
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image puppeteer · Oct 29, 2014 at 01:38 PM 0
Share

Thank you so much! You won't believe how many hours I spent trying to look for an actual answer to this question. Everybody usually directs the asker to some needlessly expansive guide, or starts lecturing the asker on how he should use some other method or whatnot.

Thank you for your direct, concise answer.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

New to Unity, EditorScript not saving my Array 3 Answers

How to Save an multidimensional array trough editor script 1 Answer

Problem with moving objects in array? 2 Answers

Create array of children in Start function, use it in Update? 1 Answer

Insert new custom class element with _default_ values to a SerializedProperty array? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges