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Question by imagee · Jul 16, 2014 at 02:39 PM · c#gameobjectinstantiatearraylist

What is the best way to instatiate an array of connected GameObjects?

Im trying to create a 2d side scroller with telephone poles placed along a road with a wires connecting between each pole. The poles and wires need to be dynamically created as the camera moves further to the right. I already have a function that creates a wire between two positions.

this is basicly what im trying to do:

 update{
     if(camera.position.x > last_pole.x)
     {
         //create pole
         new_pole_position = last_pole.x + 20;
         new_pole = instantiate(pole, new_pole_position)
 
         //connect wire between new pole and last pole
         create_wire(last_pole, new_pole)
     }
 }

What is the best way to create a collection of GameObjects where I can easily access the the newest and previous created GameObject?

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avatar image awest · Jul 16, 2014 at 02:51 PM 0
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I think you want lists. Check out this tutorial.

avatar image PAEvenson · Jul 16, 2014 at 02:55 PM 1
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For performance sake you may want to look into pooling your objects.

https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=unity%20gameobject%20pooling

When you need them add the to an "acitve" List. Then, return them to the pool after they are out of view.

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