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Question by skyEchuuu · Jul 17, 2014 at 04:03 AM · vector3mousecontrollerlocalaim

Airplane Control, Aim ... Lerp and Vectors

Hi guys I want to write a airplane controller like ; http://www.youtube.com/watch?v=WobSDjRTLcE : War Thunder MMO .

There is two vector for Mouse (desired location) and Head of Plane (current location, crosshair). When you move mouse, Plane slightly looking to Mouse position. I want to write script like this. But I get some errors. First of all, here is my code;

 public Transform aim;
 Vector3 from;
 Vector3 to;
 public float smoothness; //3
 public float sensitivity; //1
 public float speed; //200

 void Start () {
     from = aim.position ;   
     to = from;  //starting positions are the same
 }


 void Update () {
     to.x += Input.GetAxisRaw ("Mouse X")*sensitivity;
     to.y += Input.GetAxisRaw ("Mouse Y")*sensitivity;
     to.z = aim.position.z;

     Debug.DrawLine (from, to);
     from = Vector3.Slerp(from,to,Time.deltaTime * smoothness);  
             //'from' always wants to catch 'to' 

             transform.LookAt (from);

     rigidbody.AddRelativeForce (0,0,Input.GetAxisRaw ("Vertical")*speed);
 }

Aim transform is Empty game object that front of Plane (at (0,0,7) realative to plane), also, child of my Plane. It works perfectly, if I don't turn plane...

Problem is, I do not change Vector's position relatively. If i change , it will work (I thing ?) because mouse axis input are changing x and y of Vector, but when we turn 90degree to right it doesn't change x and y anymore.

1- How can I change Vector3's axis locally? 2- Do you know the name of technique that using two position to control airplane?

Thanks a lot!!!

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