• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Kalbytron · Jul 18, 2014 at 04:01 AM · spawningcoliderinsiderock

making a no-spawn-zone with triggers

making a game that after every round, asteroids will spawn randomly on the screen instead of inside a 2d circle collider that I set up in the middle of the screen. But my code doesn't seem to be working. Here's the code...

 void Start () {
     safeZone = GetComponentInChildren<CircleCollider2D>();
 }

void PlaceAsteriods () {

     GameObject ASP = new GameObject("Spawner");
     bool cannotPlaceThere = true;

     for (int a = 0; a < 4 + round; a++) {

         ASP.transform.position = new Vector3(Random.Range(SB.leftConstraint, SB.rightConstraint), Random.Range(SB.topConstraint, SB.bottomConstraint));

         while(cannotPlaceThere) {
             if (triggeredTag != Tags.spawnPos)
                 cannotPlaceThere = false;
         }

         Instantiate (bigAsteriods[Random.Range(0, bigAsteriods.Length)], ASP.transform.position , ASP.transform.rotation);
     }

     Destroy(ASP);
 }
 void OnTriggerEnter2D(Collider2D hit) {
     triggeredTag = hit.collider.tag;

     Debug.Log(hit.collider);
 }

Anyone have an idea on how to not spawn a rock in the circle collider?

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image

Answer by Reeceg · Jul 18, 2014 at 04:08 AM

you could make a script that destroys the asteroid the second it hits the collider

 function OnCollisionEnter(col: Collision){
   if (col.gameObject.CompareTag("asteroid")){
     Destroy(col.gameObject);
   }
 }
Comment
Tex Lincoln

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by Kiwasi · Jul 18, 2014 at 04:13 AM

You have an infinite while loop. Nothing inside your while loop will change the value of triggeredTag, so it will run for ever. Note that the OnTriggerXXX methods are not called during an update method.

Here is how I would structure it

  • Pick a random position

  • Check if your random position is inside your collider (use a ray cast?). If not then start over

  • Spawn the asteroid

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to instantiate prefabbed objects via array in c# ? 1 Answer

How to make canon shooting?,How to make automatic canon shooting? 0 Answers

Need help with easy scripting 2 Answers

Any suggestions for implementing progressive difficulty 2 Answers

RayCast Boolean Help 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges