While trying to follow along with the “Roll A Ball” tutorial, I reached a problem when it came to creating a third person camera. When i implemented the script on the “player” the sphere flew straight upwards and came back down. Sometimes the sphere would go through the floor when it came back down. I went back to check the script and it looks fine to me but I can’t find out whats causing this. This is all the code in my script:
using UnityEngine;
using System.Collections;
public class Camera_Controller : MonoBehaviour
{
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start ()
{
offset = transform . position;
}
// Update is called once per frame
void LateUpdate ()
{
transform . position = player . transform . position + offset;
}
}
can someone tell me what I am doing wrong?
P.S. I am not an experienced programmer so I will better understand simple answers.