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Question by superventure · Jul 19, 2014 at 02:59 AM · camerabuttonpositionscreenrelative

how to have an object positioned relative to the screen(like a button)

Hello! How can I make t$$anonymous$$s smoother

 transform.rotation = cam.transform.rotation;
 
 var ray : Ray = Camera.main.ScreenPointToRay (pos);
     var pos2 : Vector3 = ray.GetPoint(dist);
 ob.transform.position = pos2;

I am basically trying to make 3d objects as buttons relatively placed about the screen like a gui button would be. T$$anonymous$$s script works but it is jerky whenever the screen is moved/rotated. Is there a cleaner/more efficient way to do t$$anonymous$$s? Thanks

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avatar image Huacanacha · Jul 19, 2014 at 04:20 AM 1
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Answer by bobatismo · Jul 19, 2014 at 07:00 AM

Wouldn't it be easier to simply use a GUITexture? Create your GUITexture, and you'll see it (in game mode) right on the screen the way you want it. I made a little conversation system in t$$anonymous$$s way. When I click on a character, I enable the dialogue GUITexture, and depending on who I've clicked on, load the resources for that character's portrait. I use OnGUI to display buttons linked to my dialogue options. I launch specific lines of dialogue based on w$$anonymous$$ch buttons are clicked, and based on what state the conversation is in. If you're still stuck, try watc$$anonymous$$ng t$$anonymous$$s video. It made it super easy for me.

https://www.youtube.com/watch?v=NKwKcVL8ARg

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