Unity3D Deffered Rendering - Shadows everywhere/huge shadow in scene for no reason.

Hello! I’ve got a weird problem that I am faced with and it seems to be happening for no apparent reason?

This is what my scene should look like with the real time shadows.
alt text

But when i hit play this happens…

alt text

What going on in the scene is very weird, it seems the shadows are acting up and when the whole car isn’t covered in a big shadow it’s as if the shadows are moving with the camera! Any help is much appreciated!

PS: I must mention that this doesn’t happen if I switch my render mode to Forward.
PSS: Also the directional light is NOT a child of anything.

Try rotating the directional light in all directions and also try making sure there are no cookies in the component list, also try checking if there are any abnormal components on the directional light. There might be a plugin or script in the scene that is messing with the scene so check those. (maybe try deleting the directional light and adding a new one)
If all else fails then try to make a new scene or try doing the reimport assets option.

If all of these fail then there isn’t really much you can do other than make a new project.