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Question by Nexgea · Jul 20, 2014 at 01:09 PM · movementphysicsmoveplane

How to move object without physic?

Hi guys, I want to moving my object, but I dont like that when Object change direction slowly . Here is what I have

rigidbody2D.AddRelativeForce (mousePosition*speed);

How can get off (minimaze) that centrifugal force?

(I am having an plane and I want to fly to cursor)

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Answer by deltamish · Jul 20, 2014 at 01:19 PM

Hi,

There are several ways of doing that Some of them are

  • using Vector3.Lerp

  • using transform.Translate

  • multiplying transform.forward or anyother axi with a desired value

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avatar image Nexgea · Jul 20, 2014 at 01:45 PM 0
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I used transform.Translate but to the left it go much slower then to right. Do u know How to solve it?

avatar image deltamish · Jul 20, 2014 at 01:52 PM 0
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hmm are using same values to move cause this shouldn't happen

avatar image Nexgea · Jul 20, 2014 at 01:57 PM 0
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I am using this code speed I set to 0.001

 transform.Translate(mousePosition *speed);



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