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Question by findujanvier · Jul 21, 2014 at 09:30 AM · jumpheight

How to calculate jump height in Unity?

It is sound stupid question! But is there any way to calculate the jump height in Unity. I asked google for some formulas. But it seem unity does not have enough parameter for it. Please help!

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avatar image Eluate · Jul 21, 2014 at 09:48 AM 0
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Jump height? What do you mean by jump height? Do you have a script?

avatar image findujanvier · Jul 22, 2014 at 03:20 AM 0
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@StaticHS: umm, I mean the height of vertical jump

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Answer by Franky_Cranky_Man · Jul 21, 2014 at 10:38 AM

Hello my friend,

I hope you are doing well. Your question is an interesting one and really depends on how your game is developed. In the classical sense, you can calculate "height" based on instantaneous velocity or acceleration, gravity, and delta time. This is basically a Physics 101 type problem.

But an easy way to do it in code would be to apply a veloicty or acceleration to your rigid body and store the maximum displacement in a public or private variable:

 public float maxY;
 public float jumpVel;
 
 void Start()
 {
    maxY = 0;
 }
 
 void FixedUpdate()
 {
   if (Input.GetButtonDown("Jump")
       rigidBody.velocity = (rigidBody.velocity.x, jumpVel, rigidBody.velocity.z);
 }
 
 void Update()
 {
   if (transform.position.y > maxY)
       maxY = transform.position.y;
 }

Then you could fine tune your jump velocity, or cap it by setting velocity to 0 if a certain height is breached etc.

Hope this helps a bit & good luck

Cranky Frank

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avatar image Vitor_r · Jul 21, 2014 at 07:26 PM 1
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I dont think that listen for input in FixedUpdate is recomended.

avatar image findujanvier · Jul 22, 2014 at 03:05 AM 0
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Thanks! I have tried this approach before, but it seems not accurate to me

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