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This question was closed Jul 22, 2014 at 03:23 AM by robertbu for the following reason:

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Question by g3tinmybelly · Jul 22, 2014 at 03:22 AM · mobileforce

How to make an object have velocity after a flick (mobile devices)

I want to be able to drag a "ball" and when the finger is released the ball will leave with a velocity that will reduce over time. I have no clue on how to approach this and would like to know if you guys have any ideas.

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avatar image robertbu · Jul 22, 2014 at 03:26 AM 0
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This question is too broad and lacking details. Explore the following

  • How are you going to move the object: Rigidbody, Transform, CharacterController?

  • $$anonymous$$apping between screen space and world space: Physics.Raycast, Camera.ScreenToWorldPoint().

  • How do deal with the difference screen resolutions.

  • The many drag and drop questions and scripts posted on UA

Note if you are going to Rigidbody, then see the default DragRigidbody.js script. It may mostly do what you want. Set some drag on the Rigidbody on the ball to slow it down over time.

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