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Question by emc233 · Jul 22, 2014 at 04:57 AM · shaderlight

bumped diffuse Shader not behaving as expected (reversed)

alt text

I am trying to use a bumped diffuse shader on t$$anonymous$$s cube gameobject primitive from unity. I did not rotate the directional light from the 1st to second capture. The first box has diffuse applied to the material, w$$anonymous$$le the second has a bumped diffuse shader. The parts that are angled to the light in the diffuse detail show lighter tones w$$anonymous$$le the dumped diffuse has darker parts. I made a simple test texture to test t$$anonymous$$s. I attached the import options for t$$anonymous$$s texture.

What can I do to solve t$$anonymous$$s problem? Do I have a weird setting? Thanks!

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avatar image emc233 · Jul 22, 2014 at 05:32 AM 0
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