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Question by sonatkaran · Jul 22, 2014 at 01:53 PM · rotationraycast

Setting object Rotation to RayCast line

Hi , I'm working on kind of shooting mechanics and I stuck on that point. I want to set my bullet rotation exactly same with ray line. I created bullets with t$$anonymous$$s code :

 Rigidbody clone;    
 Ray vRay = myCam.ScreenPointToRay(Input.mousePosition);    
 clone = Instantiate(bullet,transform.position, NEEDSOMETHINGHERE) as Rigidbody;  
 clone.rigidbody.AddForce(vRay.direction * shootForce);
 Destroy(clone.gameObject, 1);

t$$anonymous$$s code create a clone of my bullet and throw it to somewhere that i click but rotation is not true.

Here is an visualization of what i want:

alt text

problem.jpg (24.4 kB)
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Answer by robertbu · Jul 22, 2014 at 02:05 PM

Assuming you constructed your bullets so that the front of the bullet is the positive 'z' side then NEEDSOMETHINGHERE could be:

 Quaternion.LookRotation(vRay.direction);
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avatar image sonatkaran · Jul 22, 2014 at 02:17 PM 0
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Thanks it works !

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