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Question by Fantasque · Jul 24, 2014 at 08:26 AM · 2dcolliderjump

Jumping from a floor to another floor (2D)

Hello, I want my to 2D character to be able to jump from a floor to another, by passing throught it, and then walking on it. I joined an explanatory picture.

alt text

Can you tell me how to do it ? Thank you for your responses.

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avatar image Andres-Fernandez · Jul 24, 2014 at 08:34 AM 0
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Answer by DajBuzi · Jul 24, 2014 at 08:33 AM

Hello,

You need to modify the physics setting "on runtime" so if you go to the edit > physics/physics2d you'll see t$$anonymous$$s little "table" on the bottom. T$$anonymous$$s table shows you how objects will collide. You can edit those settings via scripts and you need to make sure to switch them back after. So for the example:

 if(Player.rigidbody2D.velociy.y > 0)
     Physics.IgnoreCollision(someLayer, someOtherLayer, true);
 else
     Physics.IgnoreCollision(someLayer, someOtherLayer, false);

Hope you get the idea.

Regards, M.Rogalski

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Answer by Tehnique · Jul 24, 2014 at 08:34 AM

When the player is in the air and below the maximum jump point (the apex), disable collisions with the platforms layer. When the player starts going down again, enable collisions.

To detect the direction (up/down) the player is going w$$anonymous$$le jumping, you could use Rigidbody2D.velocity.

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