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Question by Jammer3000 · Jul 24, 2014 at 05:37 PM · javascriptgameobjectcollidertrigger

Check if trigger collider is touching other trigger collider

To keep t$$anonymous$$s short I have four objects and they all have specific tags, how would I check to see if any of these objects are touc$$anonymous$$ng another certain object and if so reposition them outside of that object so any of the four objects wont be inside that certain object when they spawn or at any point in the game.

All the objects have specific tags and colliders with the "is trigger" on.

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Answer by AndyMartin458 · Jul 24, 2014 at 05:51 PM

As a quick note. You might get more performance out of giving all four of the objects the same tag. Somet$$anonymous$$ng like t$$anonymous$$s should work.

 void OnTriggerEnter(Collider other) 
 {
     if(string.Compare(other.gameObject.tag, "MyTag") == 0)
     {
         //Do Somet$$anonymous$$ng
     }
 }
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avatar image Jammer3000 · Jul 24, 2014 at 08:32 PM 0
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Answer by saru15 · Apr 03, 2015 at 05:22 AM

Although @AndyMartin will works but t$$anonymous$$s is i'll do it==>

void OnTriggerEnter(Collider other)

{

   if(other.gameObject.CompareTag("MyTag"))
   {
       //TODO: Somet$$anonymous$$ng
   }

}

In t$$anonymous$$s other is the gameObject in w$$anonymous$$ch your gameObject will collide and MyTag is the tag of the object in w$$anonymous$$ch t$$anonymous$$s script is attached to . .

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