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Question by AjitR · Jul 24, 2014 at 09:09 PM · physicstransformrotate

How to make a cube topple?(with accuracy)

I have used AddForceAtPosition function for this but when I topple a cube of 5 units it takes a new position which is no at exact 5 units away from previous position.It's around 5.018 or something like that... I need a method by which I can place it at exact 5 units away position..

thanking u in advance..

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avatar image rutter · Jul 24, 2014 at 08:42 PM 2
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If you're worried about that level of control, you probably shouldn't be using the physics engine to move your cube.

avatar image robertbu · Jul 24, 2014 at 09:16 PM 1
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You can simulate the topple, or you can correct the topple if you want a perfect (without the accuracy of floating point calculateions) measurement of 5 units. As @rutter and @tanoshimi indicate, you won't get it reliably with the Physics engine.

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Answer by Pendrokar · Jul 24, 2014 at 09:20 PM

You can configure the accuracy of the PhysX Realtime Physics Engine in Physics Manager:

http://docs.unity3d.com/Manual/class-PhysicsManager.html

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