• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by uanmanarmy · Jul 25, 2014 at 09:19 AM · monodevelopmonobehaviournewaddcomponent

You are trying to create a MonoBehaviour using the 'new' keyword.

Hello this is my class

 //Factory
 public  class ColorFactory 
 {
     private static Dictionary<Colors, Func<ColorMatch>> colormap = new Dictionary<Colors, Func<ColorMatch>> ()
     {
         {Colors.BlueMaterial, () => {return  new BlueMaterial(); }},
         {Colors.OrangeMaterial, () => {return new OrangeMaterial(); }}, 
         {Colors.PurpleMaterial, () => {return new PurpleMaterial(); }}, 
         {Colors.RedMaterial, () => {return new RedMaterial(); }}, 
         {Colors.YellowMaterial, () => {return new YellowMaterial(); }}, 
         {Colors.GreenMaterial, () => {return new GreenMaterial(); }}
     };
     
     public static ColorMatch CreateColorFromName (string name)
     {
         Colors getType = (Colors)Enum.Parse (typeof(Colors), name);
         return colormap[getType]();
     }
 }

How to fix this problem, I don't really understand.

I know that this is c# way to make a new thing, but how to do it in Unity ?

I found that something with g

 gameObject.AddComponent<BlueMaterial>() 

But this is not working.

I need help )

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Pendrokar · Jul 25, 2014 at 09:29 AM

Classes that inherit MonoBehavior(class myClass : MonoBehavior) cannot be instantiated/created using the "new" keyword.

See if "Colors" or any of the "*Material" classes inherit MonoBehavior.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
-1

Answer by uanmanarmy · Jul 25, 2014 at 09:53 AM

The problem was not here :)). Was above in the code, also with this kind of c# style problem.

I fixed it like this

 EnergyBarScript energyBar = GameObject.Find("Items").GetComponent<EnergyBarScript>();


Maybe Other ideeas?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pendrokar · Jul 25, 2014 at 10:13 AM 1
Share

That is a different question/problem from what you originally posted. Also badly worded, make a new question regarding this issue. Your original problem was regarding the use of the "new" keyword.

avatar image uanmanarmy · Jul 30, 2014 at 08:04 AM 0
Share

yes, the problem was with new keyword. but not in the script above. The log was shown there, but actually the problem was when I created an object of that class.

I created like this

EnergyBarScript energybar = new EnergybarScript();

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Error trying to createMonoBehaviour using the 'new' keyword in cSharp script 4 Answers

How can i shuffle a list 5 Answers

Is it possible to use DataContractJsonSerializer? 2 Answers

You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges