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Question by Supershandy · Jul 25, 2014 at 02:23 PM · audioaudiosourcemusic

getting rough BPM of AudioClip

Hi everyone,

Just a quick question for a potential idea that I have, how would I get the BPM of a song that a user loads into a game?

It doesn't have to be exactly beat perfect as I know that is near impossible to get unless the songs were prebuilt into the game, but just a rough guesstimation of the BPM of the currently played song.

Alot of the answers on here are just saying "You can't do it" but i'm just wondering if that's just because the user asking the question is looking for BPM perfection.

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Answer by AndyMartin458 · Jul 25, 2014 at 06:25 PM

I came across a question like this before from @SgtPancakes http://answers.unity3d.com/questions/733587/beat-detection-algorithm.html

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avatar image Supershandy · Jul 25, 2014 at 07:12 PM 0
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Thing is, that link is looking for accurate beat detection, i'm just looking for something simple and rough

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Answer by Maximon9 · Mar 11 at 01:21 PM

Yo I think this is what you're looking for https://github.com/WestHillApps/UniBpmAnalyzer

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