• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by siddharth3322 · Jul 26, 2014 at 02:39 AM · text

Generate Fixed Distance String

Right now I am working on calculating distance that object travel in generating distance I have no problem. It works perfect as expected but to display it on screen become difficult for me.

Basically I want distance displayed as '00013', in this format alway want to prefix '0' for each calculated distance. For this I write this type of code but I know it is poor piece of coding.

         if(GameManager.Instance.DistanceTraveled <10)
             distanceText.text = "000" + Mathf.Ceil(GameManager.Instance.DistanceTraveled);
         else if(GameManager.Instance.DistanceTraveled <100)
             distanceText.text = "00" + Mathf.Ceil(GameManager.Instance.DistanceTraveled);
         else if(GameManager.Instance.DistanceTraveled <1000)
             distanceText.text = "0" + Mathf.Ceil(GameManager.Instance.DistanceTraveled);

I want some great way to display distance string with any type of if ladder. Please give some guidance in this.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Eric5h5 · Jul 26, 2014 at 03:50 AM

 var distance = Mathf.Ceil (GameManager.Instance.DistanceTraveled);
 distanceText.text = distance.ToString ("00000");
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image siddharth3322 · Jul 26, 2014 at 08:55 AM 0
Share

It worked as expected.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

How to count numbers on onmousedown? 1 Answer

'Use SetTriangles instead. Internally this function will convert the triangle strip to a list of triangles anyway.' (27,74) & (130,73) & (177,30) 0 Answers

Rotating a spirit, right to left, how to limit rotation angel? 1 Answer

How do we instantiate random sprites from an array... 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges