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Question by WeirderChimp · Jul 27, 2014 at 08:31 AM · spawnspawnpointsfindobjectsoftype

FindObjectOfType with Variable

hey

ive been trying to figure out how to spawn my player in a multiplayer game only on my teams spawns

my code is:

 public void SpawnMyPlayer ()
     {
         SpawnBeds = GameObject.FindObjectsOfType<Vessel_SpawnBed>().Equals(;
 
         SpawnIslands = GameObject.FindObjectsOfType<Map_IslandSpawn>();
 
         Transform MySpawn;//the position where i will spawn
         //AddChatMessages("Spawning: " + PhotonNetwork.player.name);
         if (SpawnBeds != null)
         {
             MySpawn = SpawnBeds[ Random.Range (0, SpawnBeds.Length) ];
         }else{
             MySpawn = SpawnIslands[ Random.Range (0, SpawnBeds.Length) ];
         }
 
         MyPlayerInfo.MyPlayer = (GameObject)PhotonNetwork.Instantiate("Player", MySpawn.transform.position, MySpawnBed.transform.rotation, 0);
         MyPlayerInfo.MyPlayer.tag = "MyPlayer";
 
         MenuCamera.SetActive(false);
     }



where the line is that i find My SpawnBeds that gives me an array of all the spawn beds in the scene but i only want the spawn beds with the TeamId variable of 0

How do i do this its been stumping me for a while

thanks ~Scott

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Answer by dsada · Jul 27, 2014 at 08:57 AM

My idea:

 List<Vessel_SpawnBed> SpawnBeds = new List<Vessel_SpawnBed>(); 
 SpawnBeds = GameObject.FindObjectsOfType<Vessel_SpawnBed>().ToList();
 
 SpawnBeds = SpawnBeds.FindAll(spawn => spawn.TeamdId == 0);
 
 

make sure you are

 using Linq;

and make available your TeamId variable by making it public or something

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