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Question by Omidja · Jul 28, 2014 at 09:54 AM · texturenetworkrpcsend

Send Texture Over Network

I want send my texture to other Client. I use a code for RenderTexture and Works Nice! and change that to use for Texture2D But Client see a textrue from one side of my camera or nothing!

     public Texture2D MyTexture;
     public byte[] receivedBytes;
     public byte[] N;
     public Texture2D texi;
     void Start () {
          texi = new Texture2D(MyTexture.width,MyTexture.height);
     }
     void Update () {
         if(Network.isServer){
         if(Input.GetKeyDown(KeyCode.X)){
             StartCoroutine(GetRenderTexturePixel(MyTexture));
             networkView.RPC("Send", RPCMode.All,N);
         }
         }
         if(Network.isClient){
         if(Input.GetKeyDown(KeyCode.X)){
             texi.LoadImage(N);
             renderer.material.mainTexture = texi;
         }
         }
     }
 
 
     IEnumerator GetRenderTexturePixel(Texture2D tex)
     {
         Texture2D tempTex = new Texture2D(tex.width, tex.height);
         yield return new WaitForEndOfFrame();
         tempTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
         tempTex.Apply();
         N= tempTex.EncodeToPNG();
     }
     [RPC]
     public    void Send(byte[] receivedByte){
         receivedBytes=receivedByte;
     }
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avatar image devil304 · Nov 27, 2014 at 09:48 AM 0
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How this setup?

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Answer by Omidja · Nov 29, 2014 at 09:14 AM

hi. i solved it in past! send texture.EncodeToPNG () in a rpc and in void:

     [RPC]
      void SendTextures(byte[] receivedByte){
         receivedTexture = null;
         receivedTexture = new Texture2D(1, 1);
         receivedTexture.LoadImage(receivedByte);
         GetComponent<Renderer>().material.mainTexture = receivedTexture;
     }
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