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Question by Iskander · Jul 28, 2014 at 04:06 PM · animationmecanimbooleantransitionsparameter

How can I change a mecanim animation by pressing a key?

Hi!

I have a character with 2 animations. One is just an idle that will loop forever until I press the spacebar (I changed the tag to 'Activate'). From there it will transition into a series of other animations.

I have set t$$anonymous$$s up in the Animator window and I made a boolean parameter called '$$anonymous$$tSpace' to be used in a script.

T$$anonymous$$s is the control script I wrote. I hooked it up to the character but it does not$$anonymous$$ng! It doesn't give any errors but it also doesn't show anyt$$anonymous$$ng in the console when I press space (maybe it doesn't usually do that anyway?).

Can anyone help me?

 using UnityEngine;
 using System.Collections;
 
 public class Alien_Behaviour : MonoBehaviour {
 
     // Use t$$anonymous$$s for initialization
     private Animator anim;
     private bool $$anonymous$$tSpace;
 
     void Start () 
     {
         anim = GetComponent<Animator>();
         $$anonymous$$tSpace = false;
     }
     
     // Update is called once per frame
     void Update () 
     {
         if(Input.GetButtonDown("Activate"))
         {
             $$anonymous$$tSpace = true;
             anim.SetBool("$$anonymous$$tSpace", $$anonymous$$tSpace);
         }
         else
         {
             $$anonymous$$tSpace = false;
             anim.SetBool("$$anonymous$$tSpace", $$anonymous$$tSpace);
         }
 
     
     }
 }

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avatar image Yofurioso · Jul 28, 2014 at 04:13 PM 0
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avatar image Iskander · Jul 28, 2014 at 06:47 PM 0
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Answer by Iskander · Jul 29, 2014 at 04:18 PM

I'll copy the solution to my problem in t$$anonymous$$s answer box if it can be of help to someone:

I found out the code was working after all, but I was testing it from the scene viewport instead of the ingame view, and I guess it doesn't read the keyboard input then! How silly of me!

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