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Question by SnowiNinja · Jul 28, 2014 at 09:31 PM · variablefunctionfloatball

Ball not going to directions

Hi, i am new to unity and i dont know how to make the ball (object) to go in different directions. I am trying to make it so that you use the WASD keys and it controls the balls. But when i use multiple keys at once, the ball's movement gets kinda random. Here is my script. Thanks.

pragma strict

var rotationSpeed = 100; var jumpHeight = 8;

private var isFalling = false;

function Update () { //Handle ball rotation left and right var rotation : float = Input.GetAxis ("Vertical") rotationSpeed; rotation = Time.deltaTime; rigidbody.AddRelativeTorque (Vector3.left*-1 * rotation);

 //Ball rotation up and down
 var rotation02 : float = Input.GetAxis ("Horizontal") * rotationSpeed;
 rotation02 *= Time.deltaTime;
 rigidbody.AddRelativeTorque (Vector3.back * rotation02);
 
 if (Input.GetKeyDown(KeyCode.Space) && isFalling == false)
 {
     rigidbody.velocity.y = jumpHeight;
 }
 isFalling = true;

}

function OnCollisionStay () { isFalling = false; }

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