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Question by Stranger-Games · Jul 29, 2014 at 03:58 AM · fbxmayablendshapes

How to import skeleton and blendshape animation from maya?

I have a maya character with rig animation and also blendshape animation. When I export fbx of the whole character with everything, I can only see skeletal animation inside unity with no blend shape animation. The blendshapes themselves are imported correctly, but with no key frame animation from maya. If I deleted the skeleton from maya and exported the fbx, I get working blendshapes animation. How to get both inside of unity? I tried to use different versions including fbx version 2011 but with no luck.

Thanks for advance.

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avatar image OllyNicholson ♦♦ · Jul 29, 2014 at 02:59 PM 0
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There are options in the FBX exporter for exporting blendshapes morphs - have you tried these?

If so it could be worth submitting a simple scene with your rigged / blendshape animated FBX from Inside Unity > Help > Report a bug. You can add the ref number here

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Answer by OllyNicholson · Aug 08, 2014 at 10:40 AM

Hi further to this you could try our tutorial which runs through all the steps:

http://blogs.unity3d.com/2014/04/14/turn-your-character-into-a-player/

Unity Support

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avatar image Stranger-Games · Aug 09, 2014 at 08:17 PM 0
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Actually I tried this tutorial before, but I will check again thank you. For now I did a work around of copying the keys for blendshapes to dummy bones translate.x channel before exporting. Then inside of unity I wrote a small code that takes the translate.x of dummy bones and copy it to the blendshapes, and it worked. However it is inconvenient workaround.

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