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Question by g3tinmybelly · Jul 29, 2014 at 05:58 PM · c#beginner

Generating a board full of rectangles that will perfectly fit on any device screen

So I want to simply generate a screen full of rectangles that will fit perfectly on any device screen with any resolution. Since I am working with unity's world coordinates I don't know how to find the perfect size for each rectangle that can magically fit on any device. I don't even know how to find the right size for the main camera's orthographic size. I would have an easier time if I was working with pixels and not world coordinates but does anyone have any ideas on how to do this?

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