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Question by Manco Capac · Feb 02, 2018 at 11:53 AM · androiderrorbuildapk

Failed to re-package resources.

I have been working on my game for a month. And this problem just occured. I did google this. But i cant solve it. This does not occur when i try to build an empty scene in another project, but only in my current project. I need help.

This is the error in the console. (i dont get much of it):

 Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\adt-bundle-windows-x86_64-20140702\sdk\build-tools\android-4.4W\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/adt-bundle-windows-x86_64-20140702/sdk/platforms/android-20\android.jar" -F bin/resources.ap_
 
 stderr[
 AndroidManifest.xml:9: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version').
 ]
 stdout[
 Configurations:
  (default)
  hdpi
  ldpi
  xhdpi
  xxhdpi
 
 Files:
   drawable\app_icon.png
     Src: () res\drawable\app_icon.png
     Src: (hdpi) res\drawable-hdpi\app_icon.png
     Src: (ldpi) res\drawable-ldpi\app_icon.png
     Src: (xhdpi) res\drawable-xhdpi\app_icon.png
     Src: (xxhdpi) res\drawable-xxhdpi\app_icon.png
   values\strings.xml
     Src: () res\values\strings.xml
   AndroidManifest.xml
     Src: () AndroidManifest.xml
 
 Resource Dirs:
   Type drawable
     drawable\app_icon.png
       Src: () res\drawable\app_icon.png
       Src: (hdpi) res\drawable-hdpi\app_icon.png
       Src: (ldpi) res\drawable-ldpi\app_icon.png
       Src: (xhdpi) res\drawable-xhdpi\app_icon.png
       Src: (xxhdpi) res\drawable-xxhdpi\app_icon.png
   Type values
     values\strings.xml
       Src: () res\values\strings.xml
 Including resources from package: C:\adt-bundle-windows-x86_64-20140702\sdk\platforms\android-20\android.jar
 applyFileOverlay for drawable
 applyFileOverlay for layout
 applyFileOverlay for anim
 applyFileOverlay for animator
 applyFileOverlay for interpolator
 applyFileOverlay for transition
 applyFileOverlay for xml
 applyFileOverlay for raw
 applyFileOverlay for color
 applyFileOverlay for menu
 applyFileOverlay for mipmap
 Processing image: res\drawable\app_icon.png
 Processing image: res\drawable-hdpi\app_icon.png
 Processing image: res\drawable-ldpi\app_icon.png
 Processing image: res\drawable-xhdpi\app_icon.png
     (processed image res\drawable-ldpi\app_icon.png: 114% size of source)
 Processing image: res\drawable-xxhdpi\app_icon.png
     (processed image res\drawable\app_icon.png: 104% size of source)
     (processed image res\drawable-hdpi\app_icon.png: 96% size of source)
     (processed image res\drawable-xhdpi\app_icon.png: 94% size of source)
     (processed image res\drawable-xxhdpi\app_icon.png: 97% size of source)
     (new resource id app_icon from drawable\app_icon.png #generated)
     (new resource id app_icon from hdpi\drawable\app_icon.png #generated)
     (new resource id app_icon from ldpi\drawable\app_icon.png #generated)
     (new resource id app_icon from xhdpi\drawable\app_icon.png #generated)
     (new resource id app_icon from xxhdpi\drawable\app_icon.png #generated)
 ]
 
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avatar image liortal · Jul 31, 2014 at 05:44 PM 1
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Do you have a custom Android$$anonymous$$anifest.xml in your project ?

avatar image Manco Capac · Jul 31, 2014 at 06:14 PM 0
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nope. nothing like that. i didnt touch anything to do with SD$$anonymous$$s.

avatar image liortal · Jul 31, 2014 at 06:36 PM 3
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Can you please list your Assets/Plugins/Android folder if there's anything there?

avatar image Manco Capac · Jul 31, 2014 at 07:02 PM 2
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there was Android$$anonymous$$anifest.xml and a unity-plugin-library.jar file. i just deleted the xml file. and it worked. i never made that idk how it got there. thanks :)

and sorry. im very new to android development

avatar image gulfam131 · Oct 13, 2014 at 03:03 PM 1
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Thanks a lot, it works, just by deleting . :)

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Answer by Razor330 · Jun 27, 2017 at 02:00 PM

The fix my build needed was to Download the right SDK of the device that you're deploying your game/app to. To do that:

  1. Check in the Settings>About Device>Android version

  2. Open the SDK manager and select and download the right SDK (as of the Android version) of the device you're deploying to.

Hope it works for you too.

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Answer by saadali211 · Oct 21, 2017 at 03:42 PM

Here is A New Video On Fixing All AdMob Problems in Unity (in Hindi/Language) YouTube Link https://www.youtube.com/watch?v=JRGd7UG-WdE

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Answer by haliciyasemin · Dec 28, 2017 at 10:57 PM

Player Settigs -> Target API Level ->API Level 21 yapınca hata düzeldi

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Answer by unity_5vV6K89v6pLIlg · Jan 05, 2018 at 06:14 AM

check your plugin/android folder you may have some duplicate files with different version like : play-services-ads-lite-9.2.1 , play-services-ads-lite-10.2.1. delete one of them , it worked fine.

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Answer by hari2015 · Jun 25, 2019 at 04:00 AM

just remove everything from admob plugin and import new/old version of plugin

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