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Question by iRaaptor · Aug 02, 2014 at 09:16 PM · camera2dmovementcoordinatesx

I want the camera to follow just the X coordinate of the player.

 using UnityEngine;
 using System.Collections;
 
 public class maincameraMovement : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     public float pz = 0;
     // Update is called once per frame
     void Update () {
         GameObject tofollow = GameObject.Find ("_player");
         float px = tofollow.transform.position.x;
         pz = px;
         transform.position = new Vector3(px,0,0);
     }
 }
 

The camera ends up having the same X as the player but only when the game starts. It does not follow the player, even though this should work. This is for a 2D game, if you coul help that'd be great! Thanks :)

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Answer by robertbu · Aug 02, 2014 at 09:22 PM

You don't want to call GameObject.Find() every frame. Try this:

 using UnityEngine;
 using System.Collections;
  
 public class maincameraMovement : MonoBehaviour {
  
     private GameObject tofollow;
 
     void Start () {
         toFollow = GameObject.Find ("_player");
     }
 
     void Update () {
         Vector3 pos = transform.position;
         pos.x = tofollow.transform.position.x;
         transform.position = pos;
     }
 }



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