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Question by momopatrick90 · Aug 03, 2014 at 05:32 PM · rotationjointlimitconstraint

Manually computing rotation constrain limits

I have a game object with a character joint attached, I would like to compute the constrained value of a rotation. Somet$$anonymous$$ng like:

constrainedRotation = characterJoint.Contrained(rotation) I can't do t$$anonymous$$s by just setting the rotation, and waiting for the gameobject to come rest because I need to compute it instantly, please help, thanks.

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