In Update()
I use Input.GetMouseButtonUp(0)
to detect mouse releases. I want the player to interact with my gameplay objects when the user releases the mouse button.
If the user clicks and releases a button in the GUI, my mouse-release code in Update()
is called. But, I want to ignore these releases instead.
I can ignore mouse-button-down frames by checking GUIUtility.hotcontrol, but this doesn’t work for the mouse-button-up frame.
Is there any simple method to ignore GetMouseButtonUp frames that were used to click on a GUI element? Currently I’m looking at something like adding m_ignoreNextMouseUp = true
after every single GUI.Button
call.
void Update() {
if (Input.GetMouseButtonUp(0)) {
// Ignore this code if the user had mouse-downed on a GUI element.
}
}