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Question by mikexing · Aug 05, 2014 at 07:06 AM · mecanim

How to make an immediate transition in Mecanim?

Hi. Any help would be greatly appreciated.

In mecanim I have a state called idle and another called attack. idle is a long animation and attack is pretty short. I use a blend tree to blend between the two for smooth animations. The problem is, when I trigger attack, I want the animation to switch to attack immediately. But if attack is trigger in the middle of idle, it waits until the animation hits the preset blending point (the sliders). Is there a way around this?

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Answer by Razouille · Aug 05, 2014 at 07:26 AM

Select your transition and in the inspector check "Debug" in order to show all options : check "Atomic" to true and set "Transition Duration" and "Transition Offset" to 0.

EDIT : be aware to remove any "Exit time" in your transition, it's automatically added when you add a transition

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avatar image mikexing · Aug 06, 2014 at 02:19 AM 0
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I tried that. The transition is instant, but it still has to wait for idle animation to finish. I ended up just manually calling Play("attack") to immediately switch to the attack animation. It's not a perfect fix, because the transition is not blended if you just call Play like that.

Thanks for the help though!

avatar image meat5000 ♦ · Aug 06, 2014 at 02:29 AM 2
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Remove exit time parameter and make sure you have a good transition out of the state.

avatar image RocMirrors · Jan 22, 2017 at 11:00 AM 1
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Removing the Exit time solved my problem to immediate go to another state. Thanks!

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Answer by Emmo117 · Aug 06, 2014 at 03:53 AM

When you select the transition from 'Idle' to 'Attack' in Mecanim, go to the Inspector and change the conditions to make that transition. Make sure that you don't have 'Exit time = true' selected, and change it to any other parameter that you can manipulate from your script. Hope it helps! If you have any problem, tell me (:

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