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Question by MelodiousNocturne · Aug 05, 2014 at 10:38 AM · onguibutton trigger events

OnGui (c#) Question, want to make a button that opens a box

Trying to make a button in OnGui (c#) and I want the button to open a new rect(angle) and I have no idea how. I literally started learning last night so it's probably something really simple I'm missing.

This is the code I have so far:

using UnityEngine; using System.Collections;

public class Menu : MonoBehaviour {

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     
 }
 
 
 void OnGUI () {

     GUI.Box (new Rect (640, 360, 640, 360), "Menu");

     if (GUI.Button (new Rect (920, 390, 80, 20), "Inventory")) {
         //Debug.Log("Does nothing yet");
         GUI.Box (new Rect(10, 10, 200, 200), "inventory");
     }

                     
                     
 }
 

}

Thank you for your help :)

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Answer by Mehul-Rughani · Aug 05, 2014 at 11:16 AM

Hope You Are Looking For This....

 using UnityEngine;
 using System.Collections;
 
 public class Test : MonoBehaviour {
 
     public bool flag;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     void OnGUI () {
         if(!flag)
         {
             GUI.Box (new Rect (Screen.width/2-100, Screen.height/2-100, 150, 150), "Menu");
         
             if (GUI.Button (new Rect (Screen.width/2-60, Screen.height/2-50, 80, 20), "Inventory")) 
                 flag=true;
         }
         if(flag)
             GUI.Box (new Rect (Screen.width/2-100, Screen.height/2-100, 200, 200), "Inventory");
         
         
         
     }
 }
 
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