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Question by mmangual_83 · Aug 05, 2014 at 07:32 PM · c#gui

Issues with Render Texture

I have a scene where i want to set up a second camera screen, kind of illustrating somet$$anonymous$$ng else that's happening somewhere else in my game. I found a tutorial that helped me understand the concept. But that tutorial is good if you want to have in-game objects (like monitors) to display whatever camera they want to display. But I want to have the render texture be displayed on the top right corner of the screen. I created a script and managed to get the render texture like a GUI, but the problem is that it renders it transparent and i want it to be displayed solid.

T$$anonymous$$s is the code I have right now. I have it attached to an empty game object.

 using UnityEngine;
 using System.Collections;
 
 [ExecuteInEditMode]
 public class GUIWindow : MonoBehaviour {
     public RenderTexture r_texture;
     public Texture2D t2d_BackgroundTexture;
     public Texture2D t2d_texture;
     public Rect windowDimensions;
     // Update is called once per frame
     void OnGUI () {
         //GUI.Window ();
         GUI.DrawTexture(windowDimensions, r_texture);
         GUI.DrawTexture(windowDimensions, t2d_texture);
     }
 }

Is there a way to remove all transparency so that I can have my other camera display t$$anonymous$$ngs correctly?

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avatar image JustFun · Aug 05, 2014 at 07:45 PM 0
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If i correctly understood, you need picture-in-picture. Try this: https://www.youtube.com/watch?v=9ll6UP-kG40#t=2518

avatar image mmangual_83 · Aug 05, 2014 at 08:08 PM 0
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@JustFun More or less. What I want is to have a GUI window displaying the render texture. I managed to show something, but its all transparent.

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Answer by igorgiv · Aug 05, 2014 at 08:37 PM

Have you tried setting alphaBlend argument (the t$$anonymous$$rd argument to GUI.DrawTexture) to false?

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