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Question by allenziff · Aug 06, 2014 at 10:18 AM · optimizationlevel-designframes

Massive Open world, is modular a good idea.

I'm working on a massive open world map which uses multiple terrains and takes about 30 min to get from one side to the other. I want to make a small town were the player starts when the game is loaded. I was thinking to make multiple buildings 1 story buildings like bungalows, would it be a good idea to make the buildings from modular pieces(Walls, Door, Windows,Floor,Ceiling) or to make the building just in blender as one model. - its also to include interior and exterior?

What would be good for the following:

  • Batching

  • Occlusion baking?(Correct term)

  • NavMesh - for ai

  • And lightmapping

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avatar image daviddickball · Apr 23, 2015 at 10:38 PM 0
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I'm thinking of making a game modular too. Have you made progress? How did you find it?

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Answer by InfernoZYB · Apr 24, 2015 at 12:30 AM

Unity has around a 65k limit on colliders so you want to keep things under that. I had the same plan that you did when i wanted to make a game so i placed 100k trees and things started getting wonky... If you can it would be best to make the WHOLE map or towns in a 3d editor.

"Note that the PhysX engine used by Unity only handles a maximum of 65536 colliders in a scene."

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