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Question by Kensei · Aug 06, 2014 at 01:03 PM · c#collidertrigger

Multiple triggers on one object still a no?

Hi guys, I have found a lot of answers on the matter, but they were kind of old and I was wondering if the newer Unity versions support this? In my case I have a collider and a trigger attached to one object. And from what I read is that I can only communicate with both of them, and if I want individual control I'd have to create a child object. Is this still the case?

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Answer by Owen-Reynolds · Aug 06, 2014 at 02:29 PM

There's nothing wrong with having children. Make a child object to hold each trigger, and everything works fine. If you're having difficulty "talking" from trigger to parent and back, that's just a fixable coding issue.

It's kind of like how you can't have several files in a directory named goat.txt, since you couldn't tell them apart. So you make folders named zoo1, farm1, zoo2 ... each holding one of them. You can now easily find farm1/goat.txt, and so on. The same way, having a child holding a trigger allows you to name each trigger and find/check using that transform.

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avatar image Kensei · Aug 06, 2014 at 02:52 PM 0
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Woulda been cool if we could just tag a collider.

avatar image meat5000 ♦ · Aug 06, 2014 at 02:54 PM 0
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You know, I thought it but never wrote it :)

avatar image laszlar · Apr 28, 2016 at 05:27 PM 0
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@Owen Reynolds This sums it up really nicely! Cool, can't wait to start working on our "issue".

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