• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JPCS · Aug 07, 2014 at 09:12 PM · movementdirectionfacing

How can I get my character to face the direction he is moving?

I am using a very simple script for movement and a fixed camera that's almost top down. I have searched all over for a way to make my character face the way he is moving but nothing seems to work with my script. Am I going to have to find another way to write the movements?

here is what I am using:

 var speed:int = 10; var gravity = 10;
 private var cc:CharacterController;
 
 function Start(){
   cc = GetComponent(CharacterController); 
 }
 
 function Update(){
     cc.Move(Vector3(Input.GetAxis("Horizontal")
 * speed * Time.deltaTime, -gravity * Time.deltaTime,
 Input.GetAxis("Vertical") * speed *
 Time.deltaTime));
     
      if (Input.GetAxis("Vertical") > 0.2)
        animation.CrossFade ("run");
        
       
           if (Input.GetAxis("Horizontal") > 0.2)
        animation.CrossFade ("run");
        
        
        
     if (Input.GetAxis("Vertical") < -0.2)
        animation.CrossFade ("run");
        
            if (Input.GetAxis("Horizontal") < -0.2)
        animation.CrossFade ("run");
        
           if ((Input.GetAxis("Horizontal") < 0.2)
 && (Input.GetAxis("Horizontal") >
 -0.2) && (Input.GetAxis("Vertical") < 0.2) && (Input.GetAxis("Vertical") > -0.2))
       animation.CrossFade ("Idle");
       
    
 
 
 }





Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Graham-Dunnett ♦♦ · Aug 07, 2014 at 09:22 PM 0
Share

I applied some code formatting to make the question readable.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Graham-Dunnett · Aug 07, 2014 at 09:25 PM

The vector you pass to CharacterController.Move() is the direction you want the character to move in. Just rotate the game object so it's forward vector is aligned with the direction you compute. The example on the Move() doc page shows a slightly more clean way to compute this vector.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to Rotate the Player In Direction of Movement? 4 Answers

What movment does the character do 1 Answer

How do I keep my character facing the direction of travel after movement stops? 1 Answer

How to check in which direction an object is facing? 2 Answers

How to get child object facing direction 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges