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Question by sudhir_kotila · Aug 08, 2014 at 02:05 PM · javascript

How to handle 5 touches at a time?

Hi, I want to handle 5 Touches in the screen.And i also want Every events of every touches means(touchdown,touchup,touchstay) of every number of touches. But i don't want to drag/swap that particular touch/touched object. Thanking To You.

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avatar image sudhir_kotila · Aug 08, 2014 at 12:16 PM 0
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My tab supports maximum 10 touches.

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Answer by Petrol · Aug 08, 2014 at 03:27 PM

You can access every touches with Input.touches and then get the current phase for each of them.

http://docs.unity3d.com/ScriptReference/Input-touches.html

http://docs.unity3d.com/ScriptReference/TouchPhase.html

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Answer by contab009 · Aug 08, 2014 at 03:25 PM

I don't really understand exactly what you mean. But I can try to answer :

If you want to manipulate the touches, you can use Input.touches (look at the example) : docs.unity3d.com/ScriptReference/Input-touches.html

You can also use Input.GetTouch(i), i ranging from 0 to 4 in your case, with 5 touches. docs.unity3d.com/ScriptReference/Input.GetTouch.html

Also look at the Touch class : docs.unity3d.com/ScriptReference/Touch.html, more specifically at Touch.phase.

I hope I helped you.

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